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When it was done, I asked it to write a simple SDL based integration example. The emulator was immediately able to run the Jetpac game without issues, with working sound, and very little CPU usage even on my slow Dell Linux machine (8% usage of a single core, including SDL rendering).
5AC DES_CS TST_DES_JMP PTSAV7 DLY SPTR ; save test constant 0x15; set CS pointer
BYOB also can't be used with async iteration or TransformStreams, so developers who want zero-copy reads are forced back into the manual reader loop.